An engaging 2D game designed for kids to learn in a fun and interactive way. Players control a cute worm that eats, poops, and survives by keeping its hunger filled while exploring ground and soil worlds.
Designed and developed full gameplay systems (eating, pooping, hunger, and survival loop).
Built dynamic food spawning and despawning system.
Implemented multilingual speech system (text + audio for 14+ languages).
Created UI, animations, and scene transitions for both ground and soil modes.
Integrated custom shaders, sound effects, and visual polish for the final build.
A playful worm explores the world with smooth, simple movement. It keeps the experience fun and easy for kids to enjoy.
Fruits
Colorful fruits guide the gameplay and act as learning points. Each fruit becomes a fun way to introduce new words.
Pond
A calm and friendly environment designed for a relaxed learning experience. The visuals keep kids engaged while they explore and learn.
Speech bubble
Every time a fruit is eaten, a speech bubble appears with its name in multiple languages. This helps kids naturally learn and recognize words across different languages.